
This is a justifiable solution since most firearms have projectile speeds quick enough to instantly hit at short to medium ranges. It takes more processing power for a computer to simulate the bullet(s) as it flies through the air than it does to immediately determine if a shot will hit or miss based on the straight trajectory of where the weapon is firing, removing the factor of flight speed. The word hitscan comes from a technical term based on how computers used to determine if targets were struck on the pull of the trigger. The presence of bullet animations, smoke trails, or flashes of light do not necessarily indicate that a weapon is projectile-based the animations may be for show.Any non-hitscan weapon is a projectile-based weapon.If the bullet hole is generated on the surface instantly upon firing and before any bullet animations, it is very likely to be a hitscan weapon. Hitscan weapons simply strike at the aimed point instantly the player does not need to lead the target at all.Ī simple way to tell if a weapon is hitscan or projectile-based, is to fire at a wall as far away as the player can reliably see bullet holes or impact marks.
